SINCE its launch three years ago, Kickstarter, a website on which people who want to make things can ask other people to pay for their projects, has offered hope to penniless musicians, artists and designers. But what the world’s modern Medicis really want to bankroll is new video games. Of the ten most-funded Kickstarter projects, five are related to video games
One reason that games get financed is that gamers are tech-savvy. With an average age in America of 37, they also have plenty of disposable income. They expect no return on their money, save a free or cut-price copy of the game itself.
There are structural reasons within the games industry for Kickstarter’s popularity, too. As development budgets for games have risen, says Aubrey Hesselgren, a games-industry programmer, big publishers such as Electronic Arts and Activision have become risk-averse. Like Hollywood studios before them, they have taken the safe option of churning out endless sequels to already-popular titles in big-selling genres, such as military-themed shooting games. That leaves a long tail of disgruntled fans who can’t find new games they enjoy. The three biggest Kickstarter games are all from underserved genres.
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