In the PC/Mac game The Novelist, you play a very nosy ghost living in a house the Kaplan family rented for the summer.
Videogames might one day be a great way of telling a story like The Novelist, but before that can happen interactive storytelling in videogames must be more interesting... The truth is videogames are not yet as good as novels or films when it comes to telling stories. The Novelist crashes headlong into that reality by throwing the full weight of a story upon the best storytelling tools games currently have to offer. It doesn’t work, but it reveals something about the medium, and for that reason The Novelist is important.
Read more at Wired