Saturday, October 9

The Other Social Network

What The Social Network film doesn't mention are all the other college social networks that Facebook shoved aside as it expanded across the country. Of those sites, perhaps the greatest threat to Facebook's dominance was Campus Network, then called CU Community after Columbia University, where it was founded. Why did Facebook succeed where Campus Network failed? The simplest explanation is, well, its simplicity. Yes, Campus Network had advanced features that Facebook was missing. While Campus Network blitzed first-time users right away, Facebook updated its features incrementally. Facebook respected the Web's learning curve. Campus Network did too much too soon. Neither site, of course, can claim to be the first social network—Friendster and MySpace already had large followings in 2003. But both Facebook and Campus Network had the crucial insight that overlaying a virtual community on top of an existing community—a college campus—would cement users' trust and loyalty. Campus Network figured it out first. Facebook just executed it better.


Read more at Slate.

Friday, October 8

Papers Thrive in India

Since 2005 the number of paid-for Indian daily newspaper titles has surged by 44% to 2,700, according to the World Association of Newspapers. That gives India more paid-for newspapers than any other country. One reason why the internet has not yet started destroying Indian newspapers is that only 7% of Indians surf the web regularly. Granted, only 65% of Indian adults can read—a pitiful figure. But it is nearly twice what it was three decades ago. The Times of India, whose circulation of 4m makes it the world’s biggest English-language newspaper, charges roughly ten times more than regional dailies do. The circulation of Hindi papers rose from less than 8m in the early 1990s to more than 25m last year.

The Federation of Indian Chambers of Commerce and Industry, a trade body, and KPMG, a consultancy, predict that in the next four years the newspaper industry’s revenues will grow by 9% a year, to $5.9 billion. One day, the internet will start to hurt print. Around 16m Indians visited online news sites in October last year, up by 37% from the previous October.

Read more at The Economist

Thursday, October 7

Skills from Zapping 'em

THE relentless march of technology into everyday life has always given rise to debate about whether it is a good or a bad thing. Some believe that the internet and computer software are making humans more stupid or shallow. But others argue that computer programs in the form of video games can make people smarter or improve specific skills, such as spatial awareness. Indeed, an entire industry has emerged to help people “train” or improve their brains.

Shawn Green, Alexandre Pouget and Daphne Bavelier, from the University of Rochester, in New York state, set out to find an answer. The researchers conclude that video-games players develop an enhanced sensitivity to what is going on around them and that this may help with activities such as multitasking, driving, reading small print, navigation and keeping track of friends or children in a crowd.

Read more at The Economist.

Wednesday, October 6

The Return of Advertising

Advertising is still leaching out of newspapers, particularly regional ones. It is returning only slowly to magazines. Billboards are faring better. Yet the greatest old-media winner is television—in most countries the main advertising medium.

Many newspaper readers have moved online, where they are worth less to advertisers. Not so TV viewers. In the first quarter of this year the average American spent 158 hours per month in front of the box, according to Nielsen, a research firm. That was two hours more than a year earlier. B

Television’s ability to build brands by surrounding adverts with gripping content is unsurpassed. Online video is still not a serious competitor, partly because viewers are less tolerant of ads, partly because much of it is poor. Yet some websites are closing the gap. Many companies are experimenting with social networks, where people are more engaged.

Read more at The Economist.

Sunday, October 3

Rise of the App Culture

As the mobile phone has morphed from a voice device to a multi-channel device to an internet-accessing mini-computer, a large market of mobile software applications, or “apps,” has arisen.
35% of adults have cell phones with apps, but only two-thirds of those who have apps actually use them. Of the 82% of adults today who are cell phone users, 43% have software applications or “apps” on their phones. When taken as a portion of the entire U.S. adult population, that equates to 35% who have cell phones with apps.

Yet having apps and using apps are not synonymous. Of those who have apps on their phones, only about two-thirds of this group (68%) actually use that software. Overall, that means that 24% of U.S. adults are active apps users. Older adult cell phone users in particular do not use the apps that are on their phones, and one in ten adults with a cell phone (11%) are not even sure if their phone is equipped with apps.

When compared with other cell phone using adults, and the entire U.S. adult population, the apps user population skews male, and is much younger, more affluent, and more educated than other adults. Overall, the apps-using population also skews slightly Hispanic when compared with other adult cell phone users.

Read more here.