This introduction to the world of journalism encourages proactive thinking about the future of media and journalists' place in it, focusing on the need to remain on the innovation curve.
Saturday, October 9
The Other Social Network
Read more at Slate.
Friday, October 8
Papers Thrive in India
The Federation of Indian Chambers of Commerce and Industry, a trade body, and KPMG, a consultancy, predict that in the next four years the newspaper industry’s revenues will grow by 9% a year, to $5.9 billion. One day, the internet will start to hurt print. Around 16m Indians visited online news sites in October last year, up by 37% from the previous October.
Read more at The Economist
Thursday, October 7
Skills from Zapping 'em
THE relentless march of technology into everyday life has always given rise to debate about whether it is a good or a bad thing. Some believe that the internet and computer software are making humans more stupid or shallow. But others argue that computer programs in the form of video games can make people smarter or improve specific skills, such as spatial awareness. Indeed, an entire industry has emerged to help people “train” or improve their brains.
Shawn Green, Alexandre Pouget and Daphne Bavelier, from the University of Rochester, in New York state, set out to find an answer. The researchers conclude that video-games players develop an enhanced sensitivity to what is going on around them and that this may help with activities such as multitasking, driving, reading small print, navigation and keeping track of friends or children in a crowd.
Wednesday, October 6
The Return of Advertising
Many newspaper readers have moved online, where they are worth less to advertisers. Not so TV viewers. In the first quarter of this year the average American spent 158 hours per month in front of the box, according to Nielsen, a research firm. That was two hours more than a year earlier. B
Television’s ability to build brands by surrounding adverts with gripping content is unsurpassed. Online video is still not a serious competitor, partly because viewers are less tolerant of ads, partly because much of it is poor. Yet some websites are closing the gap. Many companies are experimenting with social networks, where people are more engaged.
Read more at The Economist.
Sunday, October 3
Rise of the App Culture
35% of adults have cell phones with apps, but only two-thirds of those who have apps actually use them. Of the 82% of adults today who are cell phone users, 43% have software applications or “apps” on their phones. When taken as a portion of the entire U.S. adult population, that equates to 35% who have cell phones with apps.
Yet having apps and using apps are not synonymous. Of those who have apps on their phones, only about two-thirds of this group (68%) actually use that software. Overall, that means that 24% of U.S. adults are active apps users. Older adult cell phone users in particular do not use the apps that are on their phones, and one in ten adults with a cell phone (11%) are not even sure if their phone is equipped with apps.
When compared with other cell phone using adults, and the entire U.S. adult population, the apps user population skews male, and is much younger, more affluent, and more educated than other adults. Overall, the apps-using population also skews slightly Hispanic when compared with other adult cell phone users.
Read more here.