Saturday, December 28

The Limits of Videogame Storytelling Reveal Themselves in The Novelist

In the PC/Mac game The Novelist, you play a very nosy ghost living in a house the Kaplan family rented for the summer.

Videogames might one day be a great way of telling a story like The Novelist, but before that can happen interactive storytelling in videogames must be more interesting... The truth is videogames are not yet as good as novels or films when it comes to telling stories. The Novelist crashes headlong into that reality by throwing the full weight of a story upon the best storytelling tools games currently have to offer. It doesn’t work, but it reveals something about the medium, and for that reason The Novelist is important.

Read more at Wired

The internet is changing television habits

In 2014 online video will become a more influential cultural force, changing conversations, communities and what people watch. Several factors will speed up television’s move to the internet. Faster broadband will make it easier to watch videos delivered online without having to wait ages for them to load. People will buy more internet-enabled “smart” television sets, bringing websites once accessible mainly from laptops and tablets to bigger screens. In 2014 firms such as Sony and Intel will launch “over the top” services, which deliver television programmes over the internet. Apple’s long-awaited television offering may come to fruition. In 2014 some of the world’s biggest creators of programmes, including Disney, will start to make exclusive programmes for new platforms.

Read more at The Economist

Friday, December 27

Better times for the music industry

Streaming is still a small part of the music business globally, but will bolster it in the years ahead. Like a popular rocker who burns out, only to try to stage a comeback a decade later, the sickly music industry will probably never regain its previous vigour. But even modest growth is welcome news for the industry... It will become more common for bands and managers to use data about where fans are listening to them in order to decide where to tour.

Read more at The Economist