Monday, December 13

A Sense of Place

One sunny spring day in 2004, Dennis Crowley was running down Waverly Street dressed in yellow, avoiding ghosts. Crowley, then a 27-year-old grad student in New York University’s Interactive Telecommunications Program, was participating in a class project called Pac-Manhattan, which used the streets of Greenwich Village for a grueling physical version of the classic arcade game. He was Pac-Man, and—despite a support team that was logging his movements, tracking ghosts, and directing him to power pills—people dressed as Pac-Man spooks eventually cornered him near Fifth Avenue. The New York Times described the experience as “a kind of tableau of digital convergence with the physical world.”

Six years later, Crowley and I are sitting in a NoHo cafè pecking at our iPhones. Using Foursquare, an app Crowley cocreated, we are “checking in” to the restaurant. Like many mobile social applications that use GPS, Foursquare lets you broadcast your location to friends and strangers—and, of course, it lets you see where they are, too.

But Foursquare is more like a game than a newsfeed.

Read more at Wired